CN204731487U - The virtual helmet of immersion - Google Patents

The virtual helmet of immersion Download PDF

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Publication number
CN204731487U
CN204731487U CN201520247516.6U CN201520247516U CN204731487U CN 204731487 U CN204731487 U CN 204731487U CN 201520247516 U CN201520247516 U CN 201520247516U CN 204731487 U CN204731487 U CN 204731487U
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CN
China
Prior art keywords
face
fixture
interface
viewing body
control center
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201520247516.6U
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Chinese (zh)
Inventor
杨毅
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhuhai Yang's Image Culture Co., Ltd.
Original Assignee
ZHUHAI YANGSHI NETWORK ANIMATION DESIGN CO Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ZHUHAI YANGSHI NETWORK ANIMATION DESIGN CO Ltd filed Critical ZHUHAI YANGSHI NETWORK ANIMATION DESIGN CO Ltd
Priority to CN201520247516.6U priority Critical patent/CN204731487U/en
Application granted granted Critical
Publication of CN204731487U publication Critical patent/CN204731487U/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Abstract

The virtual helmet of the immersion that the utility model provides, comprise be convenient to eye visual and experience face's fixture, control center and earphone, be provided with adjustment viewing body on front side of described face fixture, regulate on rear side of viewing body and be fixed with eyeglass base, each eyeglass base is provided with plated film lens; In cavity, screen and gyroscope are installed on front side of described adjustment viewing body; The both sides of described adjustment viewing body are also provided with the slide rail be slidably connected with the inner both sides of face's fixture, and face's fixture both sides outer wall is respectively equipped with to be stirred in slide rail regulating and controlling viewing body eyes in two plated film lens relative face fixtures and move forward and backward to regulate the adjusting knob of eyes and screen distance; Be connected with the adjustable headband of fixing head on rear side of described face fixture, described earphone is worn on adjustable headband both sides and is connected with control center plays dynamic audio effect in real time.

Description

The virtual helmet of immersion
[technical field]
The utility model relates to virtual unit, particularly relates to the virtual helmet of immersion.
[background technology]
Virtual reality is the comprehensive of multiple technologies, comprise real-time three-dimensional computer graphics techniques, wide-angle (the wide visual field) stereo display technique, to the tracking technique of observer's head, eye and hand, and sense of touch/power feel is fed back, stereo, Internet Transmission, phonetic entry export technique etc.
Helmet mounted display device is mainly used in the display of three-dimensional tridimensional virtual scene, is used for virtual reality and augmented reality system.Current, it is all generally that weight and volume is large that the real helmet is intended in resolution and the worry that contrast is high, field angle is large, and motion inconvenience when wearing has sense of heaviness, constraint sense and foreign body sensation, thus affects comfortableness and feeling of immersion; Position tracker and helmet mounted display device with the use of, for measurement and the output of helmet locus and attitude, to realize man-machine interaction.But existing electromagnetism, the position tracker such as ultrasonic are large by environmental interference, and Shortcomings in positioning precision, stability and signal real-time Transmission, can not meet the mutual requirement of virtual reality very well.
[utility model content]
The utility model provides that a kind of positioning precision is high, signal stabilization, and volume is little, virtual reality immersion is effective, and digital independent is play convenient, effectively can reduce the virtual helmet of immersion of spinning sensation.
In order to realize foregoing invention object, the technical solution adopted in the utility model is:
The virtual helmet of immersion, comprise be convenient to eye visual and experience face's fixture, control center and earphone, the adjustment viewing body be convenient to binocular vision and experienced is provided with on front side of described face fixture, be fixed with on rear side of adjustment viewing body and stretch into face's fixture inner chamber eyeglass base corresponding respectively with eyes, each eyeglass base is provided with plated film lens; In cavity, screen and gyroscope are installed on front side of described adjustment viewing body, regulate viewing body front end to be also provided with capping screen and gyrostatic protecgulum, described control center controls the virtual display of screen in real time according to gyrostatic kinematic parameter and outer input data; The both sides of described adjustment viewing body are also provided with the slide rail be slidably connected with the inner both sides of face's fixture, and face's fixture both sides outer wall is respectively equipped with to be stirred in slide rail regulating and controlling viewing body eyes in two plated film lens relative face fixtures and move forward and backward to regulate the adjusting knob of eyes and screen distance; Be connected with the adjustable headband of fixing head on rear side of described face fixture, described earphone is worn on adjustable headband both sides and is connected with control center plays dynamic audio effect in real time.
Preferably, described protecgulum is provided with function button and data-interface, data-interface on protecgulum comprises USB interface, the HDMI of transport of computer picture, tone frequency channel wire interface and the power interface of automatically playing 3D film, the USB interface of protecgulum is inserted with the USB flash disk to control center transmission 3D film, the tone frequency channel wire interface of protecgulum is connected with described earpiece audio line.
Preferably, the data-interface of described protecgulum is also provided with interface fixed cap.
Preferably, on rear side of described face fixture, periphery is also provided with the face guard sponge being convenient to fit with face.
Preferably, described plated film lens is plated film high definition convex lens sheet.
Preferably, described control center is also connected with the game paddle being convenient to game experiencing.
The beneficial effects of the utility model are:
The helmet is directly fixed on the head of experiencer by the utility model by adjustable headband, simultaneously because helmet volume is little, experiencer in use sense of heaviness, constraint sense and foreign body sensation obviously reduces, controlled the virtual display of screen in real time according to gyrostatic kinematic parameter and outer input data by control center, break away from the dependence of space track and localization device, achieve the control of the multiple degree of freedom of display frame, virtual reality immersion is effective; Eyes and screen distance can also be regulated by adjusting knob, effectively reduce spinning sensation.
In addition, protecgulum is also provided with USB interface, by USB flash disk that USB interface plugs to control center transmission 3D three-dimensional film, protecgulum can also carry out VR game by the computer picture of HDMI conveying simultaneously, make the helmet support VR game and 3D movie two functions simultaneously.
[accompanying drawing explanation]
Fig. 1 is the utility model forward sight exploded perspective structural representation;
Fig. 2 is the utility model rear perspective detonation configuration schematic diagram.
[embodiment]
The virtual helmet of immersion, as depicted in figs. 1 and 2, comprise face's fixture 1, control center's (not shown) and the earphone 2 being convenient to eye visual and experiencing, the face guard sponge 3 being convenient to fit with face is arranged with outside on rear side of face's fixture 1, the adjustment viewing body 4 be convenient to binocular vision and experienced is provided with on front side of face's fixture, be fixed with on rear side of adjustment viewing body 4 and stretch into face's fixture 1 inner chamber eyeglass base 5 corresponding respectively with eyes, each eyeglass base 5 is provided with plated film lens 6, and described plated film lens 6 is plated film high definition convex lens sheet; On front side of adjustment viewing body 4, in cavity, screen (not shown) and gyroscope (not shown) are installed, regulate viewing body 4 front end to be also provided with capping screen and gyrostatic protecgulum 7, described control center controls the virtual display of screen in real time according to gyrostatic kinematic parameter and outer input data; Regulating the both sides of viewing body 4 to be also provided with the slide rail 8 be slidably connected with the inner both sides of face's fixture 1, face's fixture 1 both sides outer wall be respectively equipped with stir interior two plated film lens 6 of slide rail 8 regulating and controlling viewing body 4 relatively in face's fixture 1 eyes move forward and backward to regulate the adjusting knob 9 of eyes and screen distance; On rear side of face's fixture 1, be also connected with the adjustable headband 10 of fixing head, described earphone 2 is worn on adjustable headband 10 both sides and is connected with control center plays dynamic audio effect in real time.
Continue as depicted in figs. 1 and 2, protecgulum 7 to be also provided with function button 70 and data-interface, the data-interface of protecgulum 7 is also provided with interface fixed cap 11; Data-interface on protecgulum 7 comprises USB interface 71, the HDMI 72 of transport of computer picture, tone frequency channel wire interface 73 and the power interface 74 of automatically playing 3D film, the USB interface 71 of protecgulum 7 is inserted with the USB flash disk 12 to control center transmission 3D film, the tone frequency channel wire interface 73 of protecgulum 7 is connected with described earphone 2 tone frequency channel wire.
This helmet supports 3D movie and VR game function, during use, is connected by line and inserts power supply with computer.If only want to see three-dimensional film, directly plug USB flash disk.
When carrying out VR game, first after power supply, helmet screen lights, and connect computer and open Games Software corresponding in computer, player brings the gyroscope in the helmet of helmet back can record the data of player's head movement, data is sent in computer game software simultaneously; Software carries out process to data and makes corresponding picture or interactive feedback, by HDMI wire, computer picture is sent on helmet screen, screen-picture imports into after being corrected by eyeglass in player's eye, be presented in player in the eyes be a stereo scene, while player's rotation head conversion visual direction, scene of game at the moment also can follow translation-angle, thus reaches sensation on the spot in person; Sound is then imported in player's ear by earphone.
When carrying out the viewing of 3D film, first after power supply, helmet screen lights, and plugs the USB flash disk that there is 3D film the inside, and the helmet reads film inside USB flash disk and automatic played in full screen automatically, and picture imports into after being corrected by eyeglass in player's eye, and sound is then imported in player's ear by earphone.
The above embodiment is just preferred embodiment of the present utility model, not limits practical range of the present utility model with this, the equivalence change that all shapes according to the utility model, structure and principle are done, and all should be covered by protection domain of the present utility model.

Claims (6)

1. the virtual helmet of immersion, comprise be convenient to eye visual and experience face's fixture, control center and earphone, it is characterized in that:
Be provided with the adjustment viewing body be convenient to binocular vision and experienced on front side of described face fixture, be fixed with on rear side of adjustment viewing body and stretch into face's fixture inner chamber eyeglass base corresponding respectively with eyes, each eyeglass base is provided with plated film lens;
In cavity, screen and gyroscope are installed on front side of described adjustment viewing body, regulate viewing body front end to be also provided with capping screen and gyrostatic protecgulum, described control center controls the virtual display of screen in real time according to gyrostatic kinematic parameter and outer input data;
The both sides of described adjustment viewing body are also provided with the slide rail be slidably connected with the inner both sides of face's fixture, and face's fixture both sides outer wall is respectively equipped with to be stirred in slide rail regulating and controlling viewing body eyes in two plated film lens relative face fixtures and move forward and backward to regulate the adjusting knob of eyes and screen distance;
Be connected with the adjustable headband of fixing head on rear side of described face fixture, described earphone is worn on adjustable headband both sides and is connected with control center plays dynamic audio effect in real time.
2. the virtual helmet of immersion according to claim 1, it is characterized in that, described protecgulum is provided with function button and data-interface, data-interface on protecgulum comprises USB interface, the HDMI of transport of computer picture, tone frequency channel wire interface and the power interface of automatically playing 3D film, the USB interface of protecgulum is inserted with the USB flash disk to control center transmission 3D film, the tone frequency channel wire interface of protecgulum is connected with described earpiece audio line.
3. the virtual helmet of immersion according to claim 2, is characterized in that, the data-interface of described protecgulum is also provided with interface fixed cap.
4. the virtual helmet of immersion according to claim 1, is characterized in that, on rear side of described face fixture, periphery is also provided with the face guard sponge being convenient to fit with face.
5. the virtual helmet of immersion according to claim 1, is characterized in that, described plated film lens is plated film high definition convex lens sheet.
6. the virtual helmet of immersion according to claim 1, is characterized in that, described control center is also connected with the game paddle being convenient to game experiencing.
CN201520247516.6U 2015-04-22 2015-04-22 The virtual helmet of immersion Expired - Fee Related CN204731487U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201520247516.6U CN204731487U (en) 2015-04-22 2015-04-22 The virtual helmet of immersion

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publications (1)

Publication Number Publication Date
CN204731487U true CN204731487U (en) 2015-10-28

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105700150A (en) * 2016-04-22 2016-06-22 深圳多哚新技术有限责任公司 Virtual reality equipment and front cover device thereof
CN105929541A (en) * 2016-06-05 2016-09-07 深圳市中幼国际教育科技有限公司 Virtual reality observation child-care education device
CN106618610A (en) * 2016-12-16 2017-05-10 上海师范大学 Head-worn terminal system oriented to social skill training of shy children
CN106940479A (en) * 2017-05-11 2017-07-11 重庆第二师范学院 It is a kind of to facilitate the VR glasses that people with glasses wears
WO2017181402A1 (en) * 2016-04-22 2017-10-26 深圳多哚新技术有限责任公司 Virtual-reality device and front-cover apparatus thereof
WO2017181400A1 (en) * 2016-04-22 2017-10-26 深圳多哚新技术有限责任公司 Virtual reality device and visor device thereof
CN109257672A (en) * 2017-07-14 2019-01-22 东莞宝德电子有限公司 Integral type annular headphone
US10649580B1 (en) 2011-08-05 2020-05-12 P4tents1, LLC Devices, methods, and graphical use interfaces for manipulating user interface objects with visual and/or haptic feedback

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10996787B1 (en) 2011-08-05 2021-05-04 P4tents1, LLC Gesture-equipped touch screen system, method, and computer program product
US10671213B1 (en) 2011-08-05 2020-06-02 P4tents1, LLC Devices, methods, and graphical user interfaces for manipulating user interface objects with visual and/or haptic feedback
US11740727B1 (en) 2011-08-05 2023-08-29 P4Tents1 Llc Devices, methods, and graphical user interfaces for manipulating user interface objects with visual and/or haptic feedback
US11061503B1 (en) 2011-08-05 2021-07-13 P4tents1, LLC Devices, methods, and graphical user interfaces for manipulating user interface objects with visual and/or haptic feedback
US10649581B1 (en) 2011-08-05 2020-05-12 P4tents1, LLC Devices, methods, and graphical user interfaces for manipulating user interface objects with visual and/or haptic feedback
US10788931B1 (en) 2011-08-05 2020-09-29 P4tents1, LLC Devices, methods, and graphical user interfaces for manipulating user interface objects with visual and/or haptic feedback
US10649580B1 (en) 2011-08-05 2020-05-12 P4tents1, LLC Devices, methods, and graphical use interfaces for manipulating user interface objects with visual and/or haptic feedback
US10656759B1 (en) 2011-08-05 2020-05-19 P4tents1, LLC Devices, methods, and graphical user interfaces for manipulating user interface objects with visual and/or haptic feedback
WO2017181402A1 (en) * 2016-04-22 2017-10-26 深圳多哚新技术有限责任公司 Virtual-reality device and front-cover apparatus thereof
WO2017181400A1 (en) * 2016-04-22 2017-10-26 深圳多哚新技术有限责任公司 Virtual reality device and visor device thereof
CN105700150A (en) * 2016-04-22 2016-06-22 深圳多哚新技术有限责任公司 Virtual reality equipment and front cover device thereof
CN105929541A (en) * 2016-06-05 2016-09-07 深圳市中幼国际教育科技有限公司 Virtual reality observation child-care education device
CN106618610A (en) * 2016-12-16 2017-05-10 上海师范大学 Head-worn terminal system oriented to social skill training of shy children
CN106618610B (en) * 2016-12-16 2024-02-09 上海师范大学 Wear terminal system facing to shy children social skill training
CN106940479A (en) * 2017-05-11 2017-07-11 重庆第二师范学院 It is a kind of to facilitate the VR glasses that people with glasses wears
CN109257672A (en) * 2017-07-14 2019-01-22 东莞宝德电子有限公司 Integral type annular headphone

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Legal Events

Date Code Title Description
C14 Grant of patent or utility model
GR01 Patent grant
C41 Transfer of patent application or patent right or utility model
TR01 Transfer of patent right

Effective date of registration: 20160122

Address after: 519080 Xiyuan software, B3, two South Bay Software Park, Guangdong, Sichuan Province

Patentee after: Yang Yi

Address before: 519080, 1, three and two units, No. 3, production and processing center, software garden road, Zhuhai hi tech Zone, Guangdong, China

Patentee before: Zhuhai Yangshi Network Animation Design Co., Ltd.

TR01 Transfer of patent right
TR01 Transfer of patent right

Effective date of registration: 20181115

Address after: Room 105, No. 6 Baohua Road, Hengqin New District, Zhuhai City, Guangdong Province

Patentee after: Zhuhai Yang's Image Culture Co., Ltd.

Address before: 519080 West Court B3 2nd Floor, Tangjiawan South Software Park, Zhuhai City, Guangdong Province

Patentee before: Yang Yi

CF01 Termination of patent right due to non-payment of annual fee
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20151028

Termination date: 20200422